Qt Slots Virtual

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virtual slot void QDialog:: done (int r) Closes the dialog and sets its result code to r. The finished signal will emit r; if r is QDialog::Accepted or QDialog::Rejected, the accepted or the rejected signals will also be emitted, respectively.

The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks. Signals and slots are made possible by Qt's meta-object. In other Qt Connect Slots And Signals words, the result of your last game has no bearing on the result of your next game. Online Slots games come in many varieties, each with different jackpots and different outcome possibilities. Odds of winning smaller prizes are much greater than the odds of winning the top prize. In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. The games do not offer 'real money gambling' or Qt Virtual Slots an opportunity to win real money or prizes. The games are intended for Qt Virtual Slots an adult audience. Practice or success at social casino gaming does not imply future success at 'real money gambling'.

Hello.

I want to write a small tool and like to separate the business logic from the GUI so I can easily make and use different GUIs.

Therefore I've made a class which contains the business logic called AppCore. The GUI class(es) are called MainWindow.

My idea is to pass the constructor of the AppCore a reference to the GUI so the constructor of the AppCore can connect the AppCore singals to the GUI slots and vice versa.

Qt signal and slots

But to make it flexible I don't want to have the actual GUI as type of the parameter but an Interface (pure virtual class) called IGui which the GUI inherits from.

@
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
AppCore *appCore;
MainWindow w;

appCore = new AppCore(&w);
w.show();

Slots

R s lotto results today. return a.exec();
}

class IGui
{
public slots:
virtual void slot() = 0;

Qt Signal Emit

};

Qt Slots Virtual

class MainWindow : public QMainWindow, public IGui
{
Q_OBJECT

};

class AppCore : public QObject
{
Q_OBJECT

}

AppCore::AppCore(IGui *gui, QObject *parent) :
QObject(parent)
{
connect(gui, SIGNAL(signal()),
this, SLOT(onSingal()));

}@

Virtual

But when I try to compile I get errors:
[quote]
AppCore.cpp: In constructor 'AppCore::AppCore(IGui*, QObject*)':
AppCore.cpp:9: error: no matching function for call to 'AppCore::connect(IGui*&, const char [10], AppCore* const, const char [12])'
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:204: note: candidates are: static bool QObject::connect(const QObject*, const char*, const QObject*, const char*, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:217: note: static bool QObject::connect(const QObject*, const QMetaMethod&, const QObject*, const QMetaMethod&, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:337: note: bool QObject::connect(const QObject*, const char*, const char*, Qt::ConnectionType) const
AppCore.cpp:12: error: no matching function for call to 'AppCore::connect(AppCore* const, const char [10], IGui*&, const char [8])'
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:204: note: candidates are: static bool QObject::connect(const QObject*, const char*, const QObject*, const char*, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:217: note: static bool QObject::connect(const QObject*, const QMetaMethod&, const QObject*, const QMetaMethod&, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:337: note: bool QObject::connect(const QObject*, const char*, const char*, Qt::ConnectionType) const[/quote]

Qt Slot Virtual Override

If I let IGui derive from QObject I get this errors:
[quote]
releasemoc_MainWindow.cpp: In static member function 'static void MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)':
releasemoc_MainWindow.cpp:52: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual const QMetaObject* MainWindow::metaObject() const':
releasemoc_MainWindow.cpp:78: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp:78: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual int MainWindow::qt_metacall(QMetaObject::Call, int, void**)':
releasemoc_MainWindow.cpp:98: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual void MainWindow::signal()':
releasemoc_MainWindow.cpp:107: error: 'QObject' is an ambiguous base of 'MainWindow'
[/quote]

Qt Slots Virtual Poker

Qt Slots Virtual

But to make it flexible I don't want to have the actual GUI as type of the parameter but an Interface (pure virtual class) called IGui which the GUI inherits from.

@
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
AppCore *appCore;
MainWindow w;

appCore = new AppCore(&w);
w.show();

R s lotto results today. return a.exec();
}

class IGui
{
public slots:
virtual void slot() = 0;

Qt Signal Emit

};

class MainWindow : public QMainWindow, public IGui
{
Q_OBJECT

};

class AppCore : public QObject
{
Q_OBJECT

}

AppCore::AppCore(IGui *gui, QObject *parent) :
QObject(parent)
{
connect(gui, SIGNAL(signal()),
this, SLOT(onSingal()));

}@

But when I try to compile I get errors:
[quote]
AppCore.cpp: In constructor 'AppCore::AppCore(IGui*, QObject*)':
AppCore.cpp:9: error: no matching function for call to 'AppCore::connect(IGui*&, const char [10], AppCore* const, const char [12])'
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:204: note: candidates are: static bool QObject::connect(const QObject*, const char*, const QObject*, const char*, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:217: note: static bool QObject::connect(const QObject*, const QMetaMethod&, const QObject*, const QMetaMethod&, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:337: note: bool QObject::connect(const QObject*, const char*, const char*, Qt::ConnectionType) const
AppCore.cpp:12: error: no matching function for call to 'AppCore::connect(AppCore* const, const char [10], IGui*&, const char [8])'
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:204: note: candidates are: static bool QObject::connect(const QObject*, const char*, const QObject*, const char*, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:217: note: static bool QObject::connect(const QObject*, const QMetaMethod&, const QObject*, const QMetaMethod&, Qt::ConnectionType)
c:QtSDKDesktopQt4.8.1mingwincludeQtCore/qobject.h:337: note: bool QObject::connect(const QObject*, const char*, const char*, Qt::ConnectionType) const[/quote]

Qt Slot Virtual Override

If I let IGui derive from QObject I get this errors:
[quote]
releasemoc_MainWindow.cpp: In static member function 'static void MainWindow::qt_static_metacall(QObject*, QMetaObject::Call, int, void**)':
releasemoc_MainWindow.cpp:52: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual const QMetaObject* MainWindow::metaObject() const':
releasemoc_MainWindow.cpp:78: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp:78: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual int MainWindow::qt_metacall(QMetaObject::Call, int, void**)':
releasemoc_MainWindow.cpp:98: error: 'QObject' is an ambiguous base of 'MainWindow'
releasemoc_MainWindow.cpp: In member function 'virtual void MainWindow::signal()':
releasemoc_MainWindow.cpp:107: error: 'QObject' is an ambiguous base of 'MainWindow'
[/quote]

Qt Slots Virtual Poker

Qt Public Slots Virtual

How do I have to do it right?





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